The Gadget Factor
Sandy Landsman
language
(Graymalkin Media LLC, Oct. 8, 2019)
When two kids program a virtual reality, they accidentally create something that can destroy the world. Can they stop it before it's too late?Michael Goldman, a thirteen-year-old mathematical genius, is starting his freshman year at Franklin College. He has trouble fitting in with the other students, except for his roommate, Worm. The two are really into computers; and in a moment of inspiration, they decide to put together the world's most elaborate computer game in the school computer. Disregarding classes, parents, clean clothes and summonses from deans, they create Universe Prime, nothing less than a computer model of an entire alternate universe, complete with physical laws, planets, customs, folkways, and personalities. Two persons play the game, one dedicated to the destruction of Universe Prime, and one to its perpetuation. Michael goes to great lengths to invent formulae that will allow for time travel in this new universe, and when he does, finds that not only do they work, but that they may also work in the real world.Because his formulae are based on some observations by a Professor Terry Miller in Ohio, Michael races off to confer with him. Dr. Miller is delighted. He convinces Michael that they will probably share a Nobel prize. But this is before Michael and Worm discover what happens in Universe Prime when the game is played using the time travel formulae. Then they have to battle irate parents, distraught deans and Miller, himself, to keep secret what now seems to them to be the most dangerous discovery in the history of the world.